Top 10 Best Binary Options Brokers and Trading Platforms 2020

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Cherry Trade - Binary Options Tested

submitted by binaryoptions00 to binaryoption [link] [comments]

Statistics Canada begins testing non-binary gender options in surveys

Statistics Canada begins testing non-binary gender options in surveys submitted by jesusporkshit to canada [link] [comments]

Statistics Canada begins testing non-binary gender options in surveys

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Kinsey Scale Test | Curious where you fall; apologies for the binary gender options.

submitted by notyetawizard to INTP [link] [comments]

Binary options demo account. Strategy test on demo account

Binary options demo account. Strategy test on demo account submitted by kraffting to industrialized [link] [comments]

Free binary options signals for everyone - Free Options Signals ---- tested by me! a one that really works!

submitted by cristopher82 to binaryoption [link] [comments]

Test a new platform of binary options

Test a new platform of binary options submitted by BitcoinAllBot to BitcoinAll [link] [comments]

Statistics Canada begins testing non-binary gender options in surveys

Statistics Canada begins testing non-binary gender options in surveys submitted by KellyfromLeedsUK to BreakingNews24hr [link] [comments]

Binary Options Live Trading Room (test)

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Binary Options ATM Review - New trading software - is it a Scam?? Testing and live demonstrated

The Binary Options ATM Review - New Binary Auto Trader. Is it scam? After I've tested many Binary Options services that appears to be nothing but Scams and were getting into most blacklists of important sites, I found out about this new Binary Options ATM software. I was glad having the chance to try and test it. Especially because it was still before the official release of this system to the public worldwide.

Click Here To get Free Immediate Access To The Binary Options ATM New Trading Software

I was glad cause testing such a software in such an early stage gives me the chance to promote by recommending a product of high quality. Thus, i can help the product itself but more importantly my followers and subscribers who are eager to hear and read real objective reviews of the latest software. At the same token, when i found such a product to be not worthy or worse - a scam, I feel that this is my duty to let everybody know, At least as much people as i can inform.

At first i was sure that this is exactly the case. My gut feeling told me that this new Auto trading software of Binary Options ATM is a scam. There was something about the deigns that looks like some kind of a video game.. It wasn't a good sign for me. I like simple, clean and professional looking services. Fortunately i don't rely solely on gut feelings and a lesson which I've already learned is not to judge things by their cover! After all the testing and research I've done, i can tell you 100% confidently that i was wrong. Binary Options ATM is legit. This trading robot is not only legit but also profitable and very friendly to use.

As some of my colleagues which are all big site and blogs owners, I've got this opportunity to test this automatic signals software. I've started with a 500 dollars account, even though the minimum is as low as 200-250. My testing was obviously on real live market conditions.

The people behind the Binary Options ATM trading software were so confident. Apparently they let also some of my colleagues to test it with no risks.

Click Here To get Free Immediate Access To The Binary Options ATM New Trading Software

It wasn't my money. I've been offered by Binary Options ATM stuff to be funded by them to trade risk free. They did it because they wanted me to publish my results, whether positive or negative, after testing it. They were so confident that i was intrigued. Apparently they knew exactly what they were doing, as here i am, sharing my positive results with you.. and i'm happy to do so with additional couple of thousands in my pockets:)

By the way, don't just trust me and my review. Many people have already tried the Binary Options ATM trading software successfully. On my research I've got to find several different positive Binary Options ATM reviews. People who experienced it and some testimonials from real users. You can find it yourself on the web while looking for it. Do it. You will find even live testing and demonstrations of real people on real accounts.

All of the details I've found, together with my own trading experience with this trading system, completely changed my mind from my initial thoughts. One thing for sure - The Binary Options ATM Auto-Trader is NOT a scam. This is a legit Binary Options signals service.

I must tell you what happened next in my experience of testing. After using it for a couple of weeks, I have 152 trades. 117 of the total are profitable. Easy to calculate that the winning rate so far are 117/152=77. Meaning 77% of In The Money trades. 77 percentage of winning trades! Personally i think it's most impressive, don't you?? I've traded many positions so that the statistic would be more accurate. Not to rely on any coincidence. You can't get into any conclusion with such a system with only 10 or even 20 positions. On all other testimonials and live demonstrations, it was about the same winning rates. The worse that i saw was of 64% and the best was of 83%.

Click Here To get Free Immediate Access To The Binary Options ATM New Trading Software

Now i would like to tell you a bit about the features of Binary Options ATM App. A great feature is one that allow you to choose the desired risk level. You can set it between 1 to 3. Obviously 3 is the highest risk level. I suggest that you start with the lowest risk level of 1, and first to trade with the minimum volume amount of 5$ per trade. This is a big advantage as you can control your account, get to know the system, without taking any big risks. On the worse case, if you see 3 losses in a row, which i haven't see so far, then quit for the day. I also like to choose a profit target around 500$. That way you know you can maximum 15$ at the beginning. But on the other hand earning 500$ a day which is more than possible will help you to increase you account gradually and dramatically.##

When you start small you will have the chance to be more familiar with the trading platform and to trust it without feeling any pressure. After that, and once you gain confidence and earn some decent profits, then you can increase the level of risk. If you do it, raise it directly to the level of 3. In addition there is the manual mode. You can trade manually but i don't want to talk about it as much, as this is no big difference from any regular Binary Options trading account.

I find it highly important to note that Binary Options ATM software works only with good brokers. You can find on their supported broker's list some of the best binary brokers in the world. They are all under tight regulation and can be trusted. It means that you can expect to have no issues, and to fell relaxed about your precious money. And of course, important to note again - The use of this trading software is available now for free. It make a real difference. I'm really not sure if it will remain like it after the official release.##

The Sign up is super simple and quick. You don't need any prior knowledge in trading or technology. Just to know how to calculate your profits:) After registering you will be able to start and use this auto trading software in a matter of few minutes. I'm absolutely confident that you'll have fun with this friendly software, especially when you start counting your money..!

You can register to the Binary Options ATM Automated signals you can do it for free HERE

In case that you want to share you experience or have any question and a need for support please let me know. If you have review of Binary Options ATM share it with me, I'll be more than glad to hear you thoughts!

submitted by tradingmind to TrustedBinaryOptions [link] [comments]

What's new in macOS 11, Big Sur!

It's that time of year again, and we've got a new version of macOS on our hands! This year we've finally jumped off the 10.xx naming scheme and now going to 11! And with that, a lot has changed under the hood in macOS.
As with previous years, we'll be going over what's changed in macOS and what you should be aware of as a macOS and Hackintosh enthusiast.

Has Nvidia Support finally arrived?

Sadly every year I have to answer the obligatory question, no there is no new Nvidia support. Currently Nvidia's Kepler line is the only natively supported gen.
However macOS 11 makes some interesting changes to the boot process, specifically moving GPU drivers into stage 2 of booting. Why this is relevant is due to Apple's initial reason for killing off Web Drivers: Secure boot. What I mean is that secure boot cannot work with Nvidia's Web Drivers due to how early Nvidia's drivers have to initialize at, and thus Apple refused to sign the binaries. With Big Sur, there could be 3rd party GPUs however the chances are still super slim but slightly higher than with 10.14 and 10.15.

What has changed on the surface

A whole new iOS-like UI

Love it or hate it, we've got a new UI more reminiscent of iOS 14 with hints of skeuomorphism(A somewhat subtle call back to previous mac UIs which have neat details in the icons)
You can check out Apple's site to get a better idea:

macOS Snapshotting

A feature initially baked into APFS back in 2017 with the release of macOS 10.13, High Sierra, now macOS's main System volume has become both read-only and snapshotted. What this means is:
However there are a few things to note with this new enforcement of snapshotting:

What has changed under the hood

Quite a few things actually! Both in good and bad ways unfortunately.

New Kernel Cache system: KernelCollections!

So for the past 15 years, macOS has been using the Prelinked Kernel as a form of Kernel and Kext caching. And with macOS Big Sur's new Read-only, snapshot based system volume, a new version of caching has be developed: KernelCollections!
How this differs to previous OSes:

Secure Boot Changes

With regards to Secure Boot, now all officially supported Macs will also now support some form of Secure Boot even if there's no T2 present. This is now done in 2 stages:
While technically these security features are optional and can be disabled after installation, many features including OS updates will no longer work reliably once disabled. This is due to the heavy reliance of snapshots for OS updates, as mentioned above and so we highly encourage all users to ensure at minimum SecureBootModel is set to Default or higher.

No more symbols required

This point is the most important part, as this is what we use for kext injection in OpenCore. Currently Apple has left symbols in place seemingly for debugging purposes however this is a bit worrying as Apple could outright remove symbols in later versions of macOS. But for Big Sur's cycle, we'll be good on that end however we'll be keeping an eye on future releases of macOS.

New Kernel Requirements

With this update, the AvoidRuntimeDefrag Booter quirk in OpenCore broke. Because of this, the macOS kernel will fall flat when trying to boot. Reason for this is due to cpu_count_enabled_logical_processors requiring the MADT (APIC) table, and so OpenCore will now ensure this table is made accessible to the kernel. Users will however need a build of OpenCore 0.6.0 with commit bb12f5f or newer to resolve this issue.
Additionally, both Kernel Allocation requirements and Secure Boot have also broken with Big Sur due to the new caching system discussed above. Thankfully these have also been resolved in OpenCore 0.6.3.
To check your OpenCore version, run the following in terminal:
nvram 4D1FDA02-38C7-4A6A-9CC6-4BCCA8B30102:opencore-version
If you're not up-to-date and running OpenCore 0.6.3+, see here on how to upgrade OpenCore: Updating OpenCore, Kexts and macOS

Broken Kexts in Big Sur

Unfortunately with the aforementioned KernelCollections, some kexts have unfortunately broken or have been hindered in some way. The main kexts that currently have issues are anything relying on Lilu's userspace patching functionality:
Thankfully most important kexts rely on kernelspace patcher which is now in fact working again.

MSI Navi installer Bug Resolved

For those receiving boot failures in the installer due to having an MSI Navi GPU installed, macOS Big Sur has finally resolved this issue!

New AMD OS X Kernel Patches

For those running on AMD-Based CPUs, you'll want to also update your kernel patches as well since patches have been rewritten for macOS Big Sur support:

Other notable Hackintosh issues

Several SMBIOS have been dropped

Big Sur dropped a few Ivy Bridge and Haswell based SMBIOS from macOS, so see below that yours wasn't dropped:
If your SMBIOS was supported in Catalina and isn't included above, you're good to go! We also have a more in-depth page here: Choosing the right SMBIOS
For those wanting a simple translation for their Ivy and Haswell Machines:

Dropped hardware

Currently only certain hardware has been officially dropped:

Extra long install process

Due to the new snapshot-based OS, installation now takes some extra time with sealing. If you get stuck at Forcing CS_RUNTIME for entitlement, do not shutdown. This will corrupt your install and break the sealing process, so please be patient.

X79 and X99 Boot issues

With Big Sur, IOPCIFamily went through a decent rewriting causing many X79 and X99 boards to fail to boot as well as panic on IOPCIFamily. To resolve this issue, you'll need to disable the unused uncore bridge:
You can also find prebuilts here for those who do not wish to compile the file themselves:

New RTC requirements

With macOS Big Sur, AppleRTC has become much more picky on making sure your OEM correctly mapped the RTC regions in your ACPI tables. This is mainly relevant on Intel's HEDT series boards, I documented how to patch said RTC regions in OpenCorePkg:
For those having boot issues on X99 and X299, this section is super important; you'll likely get stuck at PCI Configuration Begin. You can also find prebuilts here for those who do not wish to compile the file themselves:

SATA Issues

For some reason, Apple removed the AppleIntelPchSeriesAHCI class from AppleAHCIPort.kext. Due to the outright removal of the class, trying to spoof to another ID (generally done by SATA-unsupported.kext) can fail for many and create instability for others. * A partial fix is to block Big Sur's AppleAHCIPort.kext and inject Catalina's version with any conflicting symbols being patched. You can find a sample kext here: Catalina's patched AppleAHCIPort.kext * This will work in both Catalina and Big Sur so you can remove SATA-unsupported if you want. However we recommend setting the MinKernel value to 20.0.0 to avoid any potential issues.

Legacy GPU Patches currently unavailable

Due to major changes in many frameworks around GPUs, those using ASentientBot's legacy GPU patches are currently out of luck. We either recommend users with these older GPUs stay on Catalina until further developments arise or buy an officially supported GPU

What’s new in the Hackintosh scene?

Dortania: a new organization has appeared

As many of you have probably noticed, a new organization focusing on documenting the hackintoshing process has appeared. Originally under my alias, Khronokernel, I started to transition my guides over to this new family as a way to concentrate the vast amount of information around Hackintoshes to both ease users and give a single trusted source for information.
We work quite closely with the community and developers to ensure information's correct, up-to-date and of the best standards. While not perfect in every way, we hope to be the go-to resource for reliable Hackintosh information.
And for the times our information is either outdated, missing context or generally needs improving, we have our bug tracker to allow the community to more easily bring attention to issues and speak directly with the authors:

Dortania's Build Repo

For those who either want to run the lastest builds of a kext or need an easy way to test old builds of something, Dortania's Build Repo is for you!
Kexts here are built right after commit, and currently supports most of Acidanthera's kexts and some 3rd party devs as well. If you'd like to add support for more kexts, feel free to PR: Build Repo source

True legacy macOS Support!

As of OpenCore's latest versioning, 0.6.2, you can now boot every version of x86-based builds of OS X/macOS! A huge achievement on @Goldfish64's part, we now support every major version of kernel cache both 32 and 64-bit wise. This means machines like Yonah and newer should work great with OpenCore and you can even relive the old days of OS X like OS X 10.4!
And Dortania guides have been updated accordingly to accommodate for builds of those eras, we hope you get as much enjoyment going back as we did working on this project!

Intel Wireless: More native than ever!

Another amazing step forward in the Hackintosh community, near-native Intel Wifi support! Thanks to the endless work on many contributors of the OpenIntelWireless project, we can now use Apple's built-in IO80211 framework to have near identical support to those of Broadcom wireless cards including features like network access in recovery and control center support.
For more info on the developments, please see the itlwm project on GitHub: itlwm

Clover's revival? A frankestien of a bootloader

As many in the community have seen, a new bootloader popped up back in April of 2019 called OpenCore. This bootloader was made by the same people behind projects such as Lilu, WhateverGreen, AppleALC and many other extremely important utilities for both the Mac and Hackintosh community. OpenCore's design had been properly thought out with security auditing and proper road mapping laid down, it was clear that this was to be the next stage of hackintoshing for the years we have left with x86.
And now lets bring this back to the old crowd favorite, Clover. Clover has been having a rough time of recent both with the community and stability wise, with many devs jumping ship to OpenCore and Clover's stability breaking more and more with C++ rewrites, it was clear Clover was on its last legs. Interestingly enough, the community didn't want Clover to die, similarly to how Chameleon lived on through Enoch. And thus, we now have the Clover OpenCore integration project(Now merged into Master with r5123+).
The goal is to combine OpenCore into Clover allowing the project to live a bit longer, as Clover's current state can no longer boot macOS Big Sur or older versions of OS X such as 10.6. As of writing, this project seems to be a bit confusing as there seems to be little reason to actually support Clover. Many of Clover's properties have feature-parity in OpenCore and trying to combine both C++ and C ruins many of the features and benefits either languages provide. The main feature OpenCore does not support is macOS-only ACPI injection, however the reasoning is covered here: Does OpenCore always inject SMBIOS and ACPI data into other OSes?

Death of x86 and the future of Hackintoshing

With macOS Big Sur, a big turning point is about to happen with Apple and their Macs. As we know it, Apple will be shifting to in-house designed Apple Silicon Macs(Really just ARM) and thus x86 machines will slowly be phased out of their lineup within 2 years.
What does this mean for both x86 based Macs and Hackintoshing in general? Well we can expect about 5 years of proper OS support for the iMac20,x series which released earlier this year with an extra 2 years of security updates. After this, Apple will most likely stop shipping x86 builds of macOS and hackintoshing as we know it will have passed away.
For those still in denial and hope something like ARM Hackintoshes will arrive, please consider the following:
So while we may be heart broken the journey is coming to a stop in the somewhat near future, hackintoshing will still be a time piece in Apple's history. So enjoy it now while we still can, and we here at Dortania will still continue supporting the community with our guides till the very end!

Getting ready for macOS 11, Big Sur

This will be your short run down if you skipped the above:
For the last 2, see here on how to update: Updating OpenCore, Kexts and macOS
In regards to downloading Big Sur, currently gibMacOS in macOS or Apple's own software updater are the most reliable methods for grabbing the installer. Windows and Linux support is still unknown so please stand by as we continue to look into this situation, macrecovery.py may be more reliable if you require the recovery package.
And as with every year, the first few weeks to months of a new OS release are painful in the community. We highly advise users to stay away from Big Sur for first time installers. The reason is that we cannot determine whether issues are Apple related or with your specific machine, so it's best to install and debug a machine on a known working OS before testing out the new and shiny.
For more in-depth troubleshooting with Big Sur, see here: OpenCore and macOS 11: Big Sur
submitted by dracoflar to hackintosh [link] [comments]

[opportunity] Elray Gaming Begins Beta Testing of Bitcoin Casino, Explores Binary Options

[opportunity] Elray Gaming Begins Beta Testing of Bitcoin Casino, Explores Binary Options submitted by bellafelis to betatests [link] [comments]

[Results] Myers-Briggs Personality Type and Political Compass Results

Well, I ran the numbers and I have a few interesting (but unfortunately not terribly unexpected) results.
I had 277 valid responses. Here's a breakdown of how many responses I got from different personality traits:
77% I - 23% E || 87% N - 13% S || 63% T - 37% F || 61% P - 29% J
As for political compass results, here's a scatter plot: https://i.imgur.com/CAQOeyi.png
As was expected, the results skewed lib-left, in part due to the political compass test's positive bias towards that quadrant.
----
RESULTS:
- Sensing personalities tended to be more right wing, and Intuitive personalities more left wing (p = 0.0256).
- Thinking personalities tended to be right wing and slightly more authoritarian, and Feeling personalities more left wing and slightly more libertarian (p 0, p = .0256).
- Intuitive personalities might be slightly more libertarian, and extroverted personalities more authoritarian (p = 0.072).
I also checked if any combination of two personality traits was significant, but it doesn't seem so. Checking whether particular types like ENTP or ISFJ tend one way or another isn't feasible, since I'd need dozens of each of the 16 types to get statistically significant results. Judging and Perceiving didn't seem to make any statistically significant difference in either economic or social scores, and in fact their means and standard deviation are nearly equal for both.
Here's a plot of where Thinking and Feeling personalities fall, since that was the most dramatic distinction (Thinking is labeled as True and Feeling is labeled as False): https://i.imgur.com/MxxxVEB.png
You can see that while the lib-left has a big mix of both T and F results, all the other quadrants are overwhelmingly T personalities, especially the lib-right.
---
I plan on doing a similar survey in the future, but:
- Using the Big Five personality traits as my measurement of personality. It has more empirical evidence backing it up. I'll also measure the results of this on a scale instead of binary options like Extroverted vs. Introverted.
- Using a political test with more axes and as little bias towards any particular axis as possible. I'm open to suggestions!
submitted by godhelpmycar to SampleSize [link] [comments]

GameMaker Studio 2.3.1 will allow you to build games for Raspberry Pi - here's how to get it all working!

GameMaker: Studio 2.3.1 will be introducing a significant amount of support for platforms running on ARM. For the most part, exporting to these platforms is a subset of the target platforms (specifically Mac OS and Ubuntu/Linux) that already are supported by GMS2, but the magic happens in the export! If the platform you’re targeting is running on an ARM processor, the build process will handle the heavy lifting.
I’ve left a full guide below to getting your projects running on a Raspberry Pi - here are the important take-away’s if you’re familiar with the Ubuntu export process
Warning: Depending on your project, performance will vary significantly - you should expect to overclock your Raspberry Pi CPU and GPU clock speeds to achieve best performance in graphically intense games. Most folks have their Pi’s overclocked, and it’s a very straight forward process that you can learn about here. I suggest getting a case for your Pi with heatsinks and fan, regardless of your configuration.

Known Supported Linux Distributions for building GMS2 projects on RPi

It’s important to note, while I haven’t tried it, the binaries generated should work fine on most distros running on ARMv8.

How-to

What you’ll need:

Step 1: Setting up your Raspberry Pi

There are plenty of guides for how to do this online, so I’ll assume you can figure most of this out.Prepare your SD card with either Raspbian or Ubuntu MATE and boot into it on your Raspberry Pi. I suggest going with Raspbian, and most of my notes in here will be specific to it - it will be the most straight-forward option and likely the best performance on Pi.
Once Raspbian has booted, let it update using the built-in update manager (it might take a little while)
Find a way to entertain yourself... this might take a little bit.

Step 2: Install the dependencies

This is pretty much the same as it would be in any regular Linux setup to build your GMS2 projects, however, if you’re using Raspbian some of the regular dependencies will already be installed - so I’ve skipped the ones we won’t need right now in the list below. If you’re having an issue or using Ubuntu MATE, check out the full list here.
> Open "Terminal"
For each of these you’ll type “sudo apt install” followed by the listed name, so for the first one we’ll go:
sudo apt install clang 
And go through the whole list:
clang libssl-dev libxrandr-dev libxxf86vm-dev libopenal-dev libgl1-mesa-dev libglu1-mesa-dev libcurl4-openssl-dev libxfont1 
Speed x3000... I didn't want to make you wait here.

Step 3: Enable SSH

Raspbian has the OpenSSH server dependency that GameMaker: Studio needs already installed, but it’s inactive by default. Browse to the Raspberry Pi Configuration window (located in the Raspberry Pi icon menu > Preferences > Raspberry Pi Configuration and over to the tab “Interfaces”. Enable SSH and press OK.

Do not forget to enable SSH!

Step 4: Reboot

I can’t stress this enough - Reboot your Pi. Just do it, it may or may not do anything at this point, but it’s better than not doing it.

Step 5: Set up your connection in GameMaker

This is pretty straight-forward. In the upper right hand corner of your IDE window, change your target platform to Ubuntu.Add a Device for your Raspberry Pi.
You can set the Display Name to anything you’d like to,
Host Name should be the local ip address for the Raspberry Pi - an easy way to get this is by typing “hostname -I” into your terminal on the Raspberry Pi.
By default, if using Raspbian, your username is “pi” and your password is what you set during the Raspbian setup.

Here's what my device looks like - your hostname is most definitely different <3
Press “Test Connection” - you should see a message that the connection was successful! If not, double check that the IP address you dropped into Host Name is correct and that you followed step 3 to enable the SSH server.
Press “OK” once you’ve gotten a Connection Successful message, and you’re off to the races!

Step 6: Build your project on your Raspberry Pi

Once you’ve ensured that your target is available, all you have to do is press the “Run” button in GameMaker. You should shortly see your project open and start running on your Raspberry Pi!
Both the Runner (VM) and Compiler (YYC) work properly with Raspbian and Ubuntu MATE.
If you export your project, it will work the same way it does on other platforms - it will build on the Raspberry Pi and send back a .zip file containing the binaries needed to run it on most Raspberry Pi’s to the machine running your IDE.
I think this was pre-overclocking for me (and with some background processes running, like NoMachine). Without NoMachine this holds a steady ~60fps, which is where it should be.
submitted by anon1141514 to gamemaker [link] [comments]

What is the quickest solution to finding a 4 digit number asking only yes/no questions?

A friend and I were watching a Korean game show called "The Genius", and in it they had a particularly brilliant competitive maths game.
The premise was fairly simple - Each contestant had to pick a four digit number. They then were allowed to ask questions to each other one after the other, or use a turn to guess what the opponent's number was. The only additional rule was that 0 was treated as even for the purposes of questioning.
After watching this, my friend and I tried to come up with a solution to guarantee finding your opponent's number in the fewest possible questions, but it very quickly got extremely complex. However, we're both fairly sure that there's a clever mathematical answer to guarantee it in a low amount of questions.
After working out the number you need to use a turn to guess, so once the number is worked out a +1 needs to be added. (This isn't important if you know the number, but I figure can be relevant if you can get down to say 3 potential options, since just guessing all 3 is as efficient as working out which one it is)
The obvious first approach we tried was binary searching the numbers for each digit. With this method, each digit could be found in a maximum of 4 questions (10 to 5 to 3 to 2 to 1), so we knew that we needed to try and beat 16 questions.
We then realised that if we treated the first two digits and the second two digits as two digit numbers, it would only take a maximum of 7 questions to find each digit pair (100 to 50 to 25 to 13 to 7 to 4 to 2 to 1), so we were down to 14 questions.
Following the theme, we tested binary search on all 4 digits, but realised it would take 14 questions (10000 to 5000 to 2500 to 1250 to 625 to 313 to 157 to 79 to 40 to 20 to 10 to 5 to 3 to 2 to 1), resulting in 14. It was no more efficient than the two sets of digits, and was also harder to calculate.
I then tried a set of 3 digits and a single, (1000 to 500 to 250 to 125 to 63 to 32 to 16 to 8 to 4 to 2 to 1) + 4 for the remaining digit, and again this was 14.
I then proposed a different solution - Could we potentially get more information by adding the digits together? I tried it on a number he had picked, asking questions to do a binary search on the sum of pairs of digits. Assigning the letters abcd to the four digits, I worked out a+b, c+d, b+c, and a+d. I figured doing this would allow me to arrange the numbers correctly once I had crunched it out.
Since the number was a 4 digit number, I knew the maximum the total for all four numbers could reach was 36. That meant each pair was a maximum of 18, and sets of pairs had to add up to no more than 36.
I started off by binary searching the sum of the first two digits, which would take a maximum of 5 turns (18 to 9 to 5 to 3 to 2 to 1), and repeated for the second two. That would take 10 turns, but give me the sum of all digits, the sum of the first two, and the sum of the second two.
At this point I was adamant that I could potentially figure out the number using this information alone, but I was unsuccessful. I was able to use logic to narrow down the possible values for the outer two and inner two numbers by figuring out the total of all four digits, figuring out the number pair combinations a/b and c/d could be to satisfy that, and then working out the potential pairs of values that the inner two and outer two numbers could add up to.
In our example test, a+b was 5, c+d was 14. From this I knew the total was 19. The first pair of numbers had to be 0 and 5, 1 and 4, or 2 and 3. The second pair had to be 9 and 5, 8 and 6, or 7 and 7. Using the logic of adding the highest number of one pair to the highest number of the other pair and then cycling through the values, I worked out that the outer two numbers had to add up to 14, 13, 12, or 11, and the inner two numbers had to add up to 8, 7, 6, or 5.
Binary searching these could be done in two searches each, bringing the total to... 14. :(
This is where it turned a bit weird though - After doing some logic on the resulting numbers (the outer pair was 12 and the inner pair was 7), I came up with three potential answers that satisfied every single constraint.
5077 4168 3259
These three numbers are amazing. The first two digits add up to 5, the third and fourth add up to 14, the first and fourth add up to 12, and the second and third add up to 7.
Unfortunately from here there was no choice but to guess all three, no amount of questioning could lower it from three to two questions. And so our final total was 17, no more efficient than just binary searching the numbers in the first place.
And so, I ask you this - Is there a more efficient, human doable way to discover the four digit number than binary searching the first pair and second pair of digits?
I feel like there has to be, but I'm not knowledgeable enough to know!
submitted by Jademalo to mathematics [link] [comments]

I FINALLY UNDERSTAND IPV4 SUBNETTING

I wanted to share this post I found in this subreddit from around 4 years ago. I have tried at least 10 different videos, 2 books, and 2 Udemy courses and IPv4 Subnetting made no f***ing sense to me. I didn't want to memorise a table, especially as I only have an option to take my CCNA test at home and Pearson doesn't allow writing on paper when testing at home. This is simple enough to do in a matter of seconds, as long as you can memorise the powers of 2 up to a power of 8. (2, 4, 8, 16, 32, etc.)
(I copied and pasted the comment as the embedding didn't work. Credit goes to u/dalgeek)
--------------------------------------------------------------------------------------------------------------------------
"No idea, but it looks overly complicated.
The most important thing to remember about subnetting is that networks always fall on binary boundaries, so multiples of 1, 2, 4, 8, etc. If someone gives you CIDR notation it makes things really easy: 10.10.10.57/28.
32 - 28 = 4 bits for hosts, 24 = 16
What multiple of 16 is closest to 57 without going over? 48, so the network address is 10.10.10.48 and the broadcast is 10.10.10.63 (48 + 16 - 1)
It gets a little more tricky when you cross octets, like 10.10.57.10/21. As as shortcut you can just ignore the last octet and pretend you're only dealing with 3 bits (the last octet is all 0s). 23 = 8, the multiple of 8 closest to 57 without going over is 56, so your network is 10.10.56.0 and broadcast is 10.10.63.255 (56 + 8 - 1 = 63)
Now let's reverse it. You need a network in 192.168.10.0/24 that contains 17 hosts. The smallest binary boundary that is larger than 17 is 32, which is 25 , 32-5 = 27, so 192.168.10.0/27 can be a network, and if you keep adding 32 you can use 192.168.10.32/27, 192.168.10.64/27, etc.
As for translating between network mask and CIDR, that is pretty easy. For a CIDR of /26, you do
32 - 26 = 6 2^6 = 64 255 - 64 + 1 = 192 
So your network mask is 255.255.255.192. You add the 1 here because when you're counting boundaries you include the number you start on. For a CIDR of /17, you do the same as above where you ignore the last octet because they're all 0s.
24-17 = 7 2^7 = 128 255 - 128 + 1 = 128 
The last octet is all zeros so the network mask is 255.255.128.0
Hope that's not too confusing!"
--------------------------------------------------------------------------------------------------------------------------
If you're having as much an issue with IPv4 subnetting as I was, I recommend this method and practising along with this link:
https://subnetipv4.com/
I hope this helps everyone, and happy testing!
submitted by dhick33 to ccna [link] [comments]

Wasteland 3 - Review Thread

Game Information

Game Title: Wasteland 3
Platforms:
Trailers:
Developer: inXile Entertainment
Publisher: Deep Silver
Review Aggregator:
OpenCritic - 84 average - 97% recommended - 39 reviews

Critic Reviews

33bits - Juanma F. Padilla - Spanish - 95 / 100
After the excellent Wasteland 2, we were excited to get our hands on the new installment, and we can say without fear that it has met expectations. Wasteland 3 is a sign of the love that InXile has for his work and Brian Fargo for the genre that has created a name for him. If you are a lover of the saga or the genre, do not hesitate to enjoy it.
ACG - Jeremy Penter - Buy

Video Review - Quote not available

Attack of the Fanboy - Diego Perez - 4.5 / 5 stars
Wasteland 3 is one of the best RPGs I've played in years, and it's one you absolutely should not skip.
CGMagazine - Lane Martin - 9 / 10
Wasteland 3 is a lovely return to the post nuclear apocalypse with fun gameplay and interesting choices at its forefront, though at times it can be a bit clumsy in its implementation.
COGconnected - Tony Bae - 90 / 100
Wasteland 3 doesn’t pull any punches with its subject matter in sexuality, violence, and language. But if you are fine with that, I would highly recommend you give Wasteland 3 a shot, especially if you were (or still are) a Fallout fan.
Cerealkillerz - Julian Bieder - German - 8.8 / 10
On Paper Wasteland 3 sounds like the perfect RPG-Dream but the execution leaves much to be desired. Bugs, Glitches and graphics that doesn't really represent a game that releases and the end of this console generation are a bit of a letdown. Everything else from the great story, entertaining NPCs, solid battle system, clever leveldesign over to the love for details is amazing, besides some flaws that should soon be fixed, as inXile and Brian Fargo promise. Everyone that wasn't happy with the latest Fallout Games will surely love Wasteland 3.
Chicas Gamers - Adrián de Francisco - Spanish - Unscored
Wasteland 3 is a old-school role-playing game, with a compelling story, a combat system that promises but is not groundbreaking and some funny moments and black mood, which always remind us that we are in a post apocalyptic world, but with a smile. Don't forget the powerful character editor, rhythm voices, and the beautiful scenery that puts you in that atmosphere of cold and snowy Colorado.
Cram-Gaming - Robert Cram - 8.5 / 10
Wasteland 3 can be a bit of slog if you're gunning for marathon gaming sessions with it at the helm. Combat, whilst exciting initially can fall into the traps of repetition. A little more variety could have negated some of the repeated player actions. That said, the story is compelling and the characters an interesting assortment of misfit survivors, although perhaps fitting post-apocalyptic stereotypes. It's a fun, easy to play game overall though that should well-please fans of the series and keep players entertained for quite some time with its high replay-value. However, aside from some bugs here and there, the impressive amount of voice-work on offer, the character building is the best part of the experience where you can really nurture your ranger squad in this snowy post-apocalyptic world.
Digital Trends - Tom Caswell - 4 / 5 stars
Wasteland 3 is a rewarding game that offers unprecedented choice and is a great jumping on point for new players.
DualShockers - Kris Cornelisse - 9 / 10
Improving on its predecessor in almost every way, Wasteland 3 is one of the best and most reactive RPGs I've played in a long time.
EGM - Mollie L Patterson - Unscored
At least in my time with it, Wasteland 3 has been a fascinating experience. I’ve come to appreciate its depth of gameplay, character, building, and exploration, even if some of its pieces and parts still feel very foreign to me.
Entertainium - Eduardo Rebouças - Unscored
I will be even happier with Wasteland 3 once it’s patched and most of the bugs that bit me end up getting squashed. Even in its current state I’m having a grand ol’ time bringing some justice to the cold depths where no Ranger has dared to before. But for as much of a blast as I’m having out northeast in the cold, I hope I can make it back to sunny Arizona in time to save my fellow lawmen!
Eurogamer - Wesley Yin-Poole - Recommended
inXile's old-school RPG is the Fallout game we've been craving.
Fextralife - Castielle - 8.3 / 10
Wasteland 3 is a throwback to the old School RPGs of yesteryear, while providing a new combat experience and a bigger world. Players that liked previous Fallout Games, or games like Wasteland 2 or Baldur's Gate will feel right at home with this title, and will have the opportunity to try X-Com like combat. For the amount of content provided, 60 USD is a very good price, and fans of the genre should get more than their money's worth.
GAMES.CH - Nedžad Hurabašić - German - 83 / 100
Wasteland 3 is absolutely worth the money - the RPG brings dozens of hours of fun gameplay to the table. A must-buy for roleplayers.
Game Revolution - Jason Faulkner - 4 / 5 stars
Wasteland 3 is a marvel of a game, especially from a small studio like inExile. It’s not without its flaws, but the excellent writing and enthralling world overshadow those.
GameSkinny - Daniel Hollis - 9 / 10 stars
Wasteland 3 invokes feelings of classic RPGs such as Fallout and manages to nail the feel and tone perfectly in a modernized setting.
GameWatcher - Marcello Perricone - 8.5 / 10
A fantastic RPG that superbly mixes player choice and great combat to something bigger than the sum of its parts.
GamesRadar+ - Andrew King - 4 / 5 stars
Wasteland 3 doesn't bring much new to the table, both as a CRPG and as a piece of post-apocalyptic fiction. But, it's a terrifically executed role-playing game that rewards player investment from beginning to end.
GamingBolt - Ravi Sinha - 9 / 10
Wasteland 3 is a heady crescendo of post-apocalyptic story-telling. Its combat is compelling and fun while its characters and overall plot are engrossing, even when it goes to some dark places. A must-play for tactical RPG fans.
Gert Lush Gaming - Jim Smale - 9 / 10
Wasteland 3 is the defacto strategy experience and one that every gamer owes themself the pleasure of playing.
God is a Geek - Mick Fraser - 9.5 / 10
Wasteland 3 is a huge undertaking, marrying deep, choice-driven role play with fast-paced tactical combat and vast areas to explore.
IGN Spain - Álex Pareja - Spanish - 8 / 10
Wasteland 3 knows how to open to new players keeping the old school essence. It's not a revolution on the genre or in the post apocaliptic proposal, but it won't matter to the franchise lovers.
Niche Gamer - Cwb - 3.5 / 10
We’ll update this review if the game is fixed, and the issues outlined are fixed or at least addressed; and then I’ll pick it back up. As it stands now, I’ll be playing something else that isn’t as apt to crash. Buyer beware.
PC Gamer - Jody Macgregor - 84 / 100
A wilfully strange setting explored through a predictable but enjoyable old school RPG thats been streamlined just enough.
PC Invasion - Jason Rodriguez - 8.5 / 10
There are a few misgivings related to Wasteland 3's technical aspects, mechanics, and overall challenge. However, its cast of characters (both old and new), the switch to a traditional turn-based combat system, and branching paths filled with decisions and dire consequences make for a superb journey with the Desert Rangers.
PCGamesN - Gina Lees - 9 / 10
Lurid characters, a deep RPG system, and captivating combat set in an unhinged apocalypse - inXile Entertainment's latest shouldn't be missed.
Player2.net.au - Matt Hewson - A or higher
With a focus on freedom of choice that is second-to-none, Wasteland 3 has set the benchmark for CRPG narratives, all the while being supported by wonderfully engaging gameplay and roleplaying mechanics.
PowerUp! - Leo Stevenson - 9.7 / 10
If you’re an RPG fan, a Fallout fan or even just a videogame fan, do yourself a favour and play one of this year’s very best games; Wasteland 3.
Saving Content - Scott Ellison II - 5 / 5 stars
It took me a while to realize how much these interactions, whether it be the interpersonal conversation or combat encounters themselves, stuck with me. Wasteland 3 has rules, but they only exist for you to bend them. With limitless character creation combinations, branching dialogue choices that affect what quests you do or don’t experience, and multiple endings, Wasteland 3 is an expanse of content and opportunity. The change in locale does wonders, no longer relying on a tired post-apocalyptic biome. Wasteland 3 has a wonderful backdrop in Colorado’s frozen wastes, making it the perfect place to spend a nuclear winter.
Screen Rant - Christopher Teuton - 4 / 5 stars
Wasteland 3 takes players to a new location and presents them with equally unfamiliar challenges, yet still perfectly demonstrates all of the reasons why this series has had die-hard fans for over three decades, and is absolutely worth playing for anyone looking for their next post-apocalyptic fix.
Shacknews - Josh Hawkins - 9 / 10
If you’re a big fan of the original Wasteland games, or just an RPG fan in general, then I highly recommend picking up Wasteland 3 and giving it a try.
Spaziogames - Paolo Sirio - Italian - 8.3 / 10
Wasteland 3 doesn't change its predecessor's successful formula but, outside of certain design limitations, it perfects and modernizes it. It's easily the best game in the franchise, in terms of pure technique, and one that clearly gives you an idea of what inXile is able to achieve.
The Games Machine - Danilo Dellafrana - Italian - 8.7 / 10
Wasteland 3 is a good role-playing game, technically passable but enriched by a dense network of intriguing subplots that will push the most dedicated to play it several times. Watch out for the ever-present release bugs, though – best to wait a couple patches if you want to avoid unnecessary hurdles.
TrustedReviews - Alastair Stevenson - 4 / 5 stars
Wasteland 3 is a solid tactical RPG that will keep fans of the genre entertained for hours upon hours. But it doesn't do enough to bring the genre forward to a mainstream audience.
WayTooManyGames - Thomas Medina - 9 / 10
All in all, this is the game I wanted so badly for Wasteland 2 to be. It doesn’t just repeat what came before, but expands upon it all. Not just mechanically, but story wise as well.
Wccftech - Francesco De Meo - 9 / 10
Wasteland 3 features everything only the best role-playing games do: an engaging story powered by excellent writing, compelling characters, tons of customization options, and a deep tactical combat system that feels fresh even after dozens of hours. But, most of all, it features a living world that reacts to what the player does, and changes depending on how the player decides to deal with the troubles ahead, providing a role-playing experience of the highest degree, one that very few games can boast of.
Windows Central - Jez Corden - 5 / 5 stars
Wasteland 3 is a testament to the power of the branching narrative, taking it far beyond binary choices and into a grand canopy of cause and effect. It gives the wintry climbs of Colorado a lifelike quality that must have been painstaking to build. The most impressive RPG in years, Wasteland 3 is a masterpiece.
XboxEra - Jesse Norris - 9.7 / 10
Wasteland 3 shines with clear dedication to crafting the best game its genre has ever seen. Excellent visuals are matched by top notch voice work and some of the best and most natural writing I have seen in a video game not made by Naughty Dog. The combat is a brutal dance where one wrong move can spell disaster, but victory is an exhilarating rush that never becomes old. Wasteland 3 cements inXile as one of the best in the business in the RPG genre and affirms that Xbox has something truly special on their hands.
submitted by diogenesl to Games [link] [comments]

Over-Optimizing for Performance

Recently on the csharp subreddit, the post C# 9.0 records: immutable classes linked to a surprisingly controversial article discussing how C# 9.0's records are, underneath it all, immutable classes. The comments are full of back-&-forth over whether one should use records for ease or structs for performance. The pro-struct argument revolved around the belief that performance should always be a developer's #1 priority, and anything less was the realm of the laggard.
Here is a real-world example that shows with stark clarity why that kind of thinking is wrong.
Consider the following scenario:

1

You're working on a game with dozens, maybe hundreds of people on the team; you don't know because when you were cross with facilities about them removing all the fluorescents, you got accused of being against the new energy saving initiative. Now you swim in a malevolent ocean of darkness that on some very late nights alone in the office, you swear is actively trying to consume you.
 

2

The team that preceded you inherited an engine that is older than OOP, when source repositories were stacks of 8-inch floppies, and it looked as if Jefferson Starship was going to take over the world. One year ago they bequeathed upon the company this nightmare of broken, undocumented GOTO spaghetti & anti-patterns. You're convinced this was their sadistic revenge for all getting fired post-acquisition.
 

3

Management denied your request to get headcount for an additional technical artist, but helpfully supplied you with an overly nervous intern. After several weeks working alongside them, you're beginning to suspect they're pursuing something other than a liberal arts degree.
 

4

Despite the many getting started guides you spent countless evenings writing, the endless brownbags nobody attended, and the daily dozen emails you forward to oppressively inquisitive artists comprised of a single passive-aggressive sentence suggesting they scroll down to the part that begins FW: FW: FW: FW: FW: FW: RE: WE BROKE TOOL NEED WORKAROUND ASAP ...
 
...yes, despite all of that, the engineering team still spent days tracking down why the game kept crashing with Error 107221: У вас ошибка after re-re-re-re-re-throwing an ex_exception when it couldn't (and should never even try to) load a 16K-textured floor mat.
 

5

Despite your many attempts to politely excuse yourself, one blissfully unaware artist exhausts 48 minutes of your lunch break explaining how the Pitchfork review for the latest "dope slab" of this TikTok-Instagram-naphouse artist you never heard of was just sooooo unfair.
 
And then in their hurry to finish up & catch the 2:30 PM bus home, they forget to toggle Compress To CXIFF (Custom Extended Interchange File Format), set the Compression slider 5/6ths of the way between -3 & -2, look to their left, look to their right, click Export As .MA 0.9.3alpha7, and make absolutely, positively, 100% SURE not to be working in prod. And THAT is how the game explodicated.
 

6

You know better than anyone the intermediate file format the main game loop passes to Game.dll, memory mapping it as a reverse top-middle Endian binary structure.
 
You know for 381 of the parameter fields what their 2-7 character names probably mean.
 
YOU know which 147 fields always have to be included, but with a null value, and that the field ah_xlut must ALWAYS be set to 0 unless it's Thursday, in which case that blackbox from hell requires its internal string equivalent: TRUE.
 
YOU know that the two tech artists & one rapidly aging intern that report to you would totally overhaul tooling so artists would never "happen" again, but there just aren't enough winters, springs, summers, falls, July 4ths, Christmas breaks, Presidents Days, and wedding anniversaries in a year to properly do so.
 

7

If you could just find the time between morning standups, after lunch standups, watersprint post-mortems, Milbert's daily wasting of an hour at your desk trying to convince you engineering should just rebuild the engine from the ground up in JavaScript & React, & HR's mandatory EKG Monitor job satisfaction surveys, you might be able to get at least some desperately-needed tooling done.
 
And so somehow you do. A blurry evening or two here. A 3:00 AM there. Sometimes just a solitary lunch hour.
 
Your dog no longer recognizes you.
 
You miss your wife calling to say she's finally cleaning out the hall closet and if you want to keep this box of old cards & something in plastic that says Underground Sea Beta 9.8 Grade, you better call her back immediately.
 
And your Aunt Midge, who doesn't understand how SMS works, bombards you one evening:
your father is...
no longer with us...
they found him...
1 week ago...
in an abandoned Piggly Wiggly...
by an old culvert...
split up...
he was then...
laid down to rest...
sent to St. Peter's...
and your father...
he's in a better place now...
don't worry...
it's totally okay...
we decided we will all go...
up to the mountain
 
You call your sister in a panic and, after a tidal wave of confusion & soul-rending anxiety, learn it was just Hoboken Wireless sending the messages out of order. This causes you to rapidly cycle.
 

8

On your bipolar's upswing, you find yourself more productive than you've ever been. Your mind is aglow with whirling, transient nodes of thought careening through a cosmic vapor of invention. It's like your brain is on 200mg of pure grade Adderall.
 
Your fingers ablaze with records, clean inheritance, beautiful pattern matching, bountiful expression syntax, aircraft carriers of green text that generate the most outstanding CHM for an internal tool the world has ever seen. Readable. PERFECTLY SOLID.
 
After much effort, you gaze upon the completed GUI of your magnum opus with the kind of pride you imagine one would feel if they hadn't missed the birth of their son. Clean, customer-grade WPF; tooltips for every control; sanity checks left & right; support for plugins & light scripting. It's even integrated with source control!
 
THOSE GODDAMNED ARTISTS CAN'T FAIL. YOUR PIPELINE TOOL WON'T LET THEM.
 
All they have to do is drag content into the application window, select an options template or use the one your tool suggests after content analysis, change a few options, click Export, and wait for 3-5 minutes to generate Game.dll-compatible binary.
 
Your optimism shines through the commit summary, your test plan giddy & carefree. With great anticipation, you await code review.
 

9

A week goes by. Then two. Then three. Nothing. The repeated pinging of engineers, unanswered.
 
Two months in you've begun to lose hope. Three months, the pangs of defeat. Four months, you write a blog post about how fatalism isn't an emotion or outlook, but the TRANSCENDENCE of their sum. Two years pass by. You are become apathy, destroyer of wills.
 

10

December 23rd, 2022: the annual Winter Holidays 2-hour work event. The bar is open, the Kokanee & Schmidt's flowing (max: 2 drink tickets). The mood a year-high ambivalent; the social distancing: acceptable. They even have Pabst Blue Ribbon, a beer so good it won an award once.
 
Standing beside you are your direct reports, Dave "Macroman" Thorgletop and wide-eyed The Intern, the 3 of you forming a triumvirate of who gives a shit. Dave is droning on & on about a recent family trip to Myrtle Beach. You pick up something something "can you believe that's when my daughter Beth scooped up a dead jellyfish? Ain't that something? A dead jellyfish," and "they even had a Ron Jons!"
 
You barely hear him, lost as you are in thought: "I wish I had 2 days of vacation." You stare down ruefully at your tallboy.
 
From the corner of your eye you spot Milbert, index finger pointed upward, face a look of pure excitement.
 
"Did I tell you about my OpenWinamp project? It's up on SourceForge", he says as he strides over. It's unsettling how fast this man is.
 
"JAVASCRIPT IS JUST A SUBSET OF JAVA!" you yell behind you, tossing the words at him like a German potato masher as you power walk away. It does its job, stopping Milbert dead in his tracks.
 
Dave snickers. The Intern keeps staring wide-eyed. You position yourself somewhat close to the studio's 3 young receptionists, hoping they serve as a kind of ritual circle of protection.
 
It works... kind of. Milbert is now standing uncomfortably close to The Intern, Dave nowhere to be seen.
 
From across the room you distinctly hear "Think about it, the 1st-person UI could be Lua-driven Electron."
 
The Intern clearly understands that words are being spoken to them, but does not comprehend their meaning.
 
You briefly feel sorry for the sacrificial lamb.
 

11

You slide across the wall, putting even more distance between you & boredom made man. That's when you spot him, arrogantly aloof in the corner: Glen Glengerry. Core engineering's most senior developer.
 
Working his way up from a 16-year old game tester making $4.35 an hour plus free Dr. Shasta, to pulling in a cool $120K just 27-years later, plus benefits & Topo Chicos. His coding style guides catechism, his Slack pronouncements ex cathedra; he might as well be CTO.
 
You feel lucky your team is embedded with the artists. You may have sat through their meetings wondering why the hell you should care about color theory, artistic consistency, & debates about whether HSL or CMYK was the superior color space (spoiler: it's HSL), you were independent and to them, a fucking code wizard, man.
 
And there he stands, this pseudo-legend, so close you could throw a stapler at him. Thinning grey-blonde tendrils hanging down from his CodeWarrior hat, white tee with This Guy VIMs on the back, tucked into light blue jeans. He's staring out into the lobby at everything and yet... nothing all at.
 

12

Maybe it's the 4.8% ABV. Maybe it's the years of crushing down anger into a singularity, waiting for it to undergo rapid fiery expansion, a Big Bang of righteous fury. Maybe it's those sandals with white socks. Maybe it's all three. But whatever it is, it's as if God himself compels you to march over & give him a piece of your mind, seniority be damned.
 
"Listen, you big dumb bastard..."
 
That... is maybe a little too aggressive. But Glen Glengerry barely reacts. Pulling a flask out of his back pocket, he doesn't look over as he passes it to you.
 
Ugh. Apple Pucker.
 

13

"I thought bringing in your own alcohol was against company policy", wiping sticky green sludge from your lips. He turns with a look of pure disdain & snorts.
 
"You think they're going to tell ME what I can & can't bring in?" He grabs the flask back, taking a big swig.
 
For what feels like an eternity, you both stand in silence. You swallow, speaking softly. "None of you even looked at my code. I worked very, very hard on that. My performance review for that year simply read 'recommend performance improvement plan." The words need no further context.
 
"I know", Glen² replies. "That was me."
 

14

Now you're not a weak man, and maybe in some other circumstance you would have punched him in the goddamn lip. But you feel nothing, just a hollowness inside. "Why?", you ask, wondering if the answer would even matter.
 
"Because you don't use Bulgarian notation. Because your method names aren't lower camel case. Because good code doesn't require comments. Because you use classes & records over more performant structs, pointlessly burdening the heapstack. BECAUSE. YOUR CODE. IS. SHIT."
 
You clinch your fists so tightly the knuckles whiten.
 

15

He looks away from you, taking another sip of green goo. "You're not a coder. You're an artist masquerading as one" he speaks, as if it were fact.
 
The only thing artistic about you is the ability to create user-friendly internal tooling using nothing but a UI framework, broken down garbage nobody wants to touch, & sheer willpower. If your son's life depended on you getting accepted into art instruction school, you couldn't even draw a turtle.
 
He doesn't pause. "I'll champion ruthless micro-optimization until the day I die. But buddy, I'm going to let you in on a little secret: you aren't here to improve workflow. You're here to LOOK like you're doing something NOBODY else can."
 
He goes on. "What do you think those artists are going to do when they have to stare at a progress bar for 4, 5 minutes? They're going to complain your tool is slow."
 
"Sure, it may take them 20, 30 minutes to do it the old way, there'll be an error, and either they'll stare at it for 30 minutes before adding that missing semi-colon or they'll come get you. And you'll fix it. And 1 week later, they won't remember how. And you'll stay employed. And every. Body. Wins."
 

16

A little bit of the pride, the caring, wells back up inside from somewhere long forgotten.
 
"You don't think we should care about rapid application development & KISS, quickly getting things out that help our team, instead devoting ourselves to shaving off ticks here & there? What do you think artists are going to do with those 4 minutes you talk about?
 
You don't stop. "I'll tell you what they'll do. They'll 9GAG for 20 minutes straight. They'll listen to podcasts about dialectical materialism vis-a-vis the neo-feudalism that is a natural extension of the modern world's capitalist prison. They'll Reddit."
 
His silence gives you the bravery to push the limits.
 
"Christ, man. Are you only in it for the $120K..."
 
He corrects you: "...$123K."
 
"...only in it for the $123K/year? The free snacks from the microkitchen? The adulation? Have you no sense of comraderie?? No desire to push us to something better?! No integrity?!!!"
 
His eyes sharply narrow, face creases in anger. You clearly have overstepped your bounds.
 

17

"You think I don't have integrity? No sense of teamwork? I'm only in it for the cold cash? You think I don't care about you all?", he roars.
 
A light volley of small green flecks land on your face.
 
"Why do you think they made a 16-year old tester the lead developer of a 1993 Doom clone?! Because my code was clean & painless to work with?! Because I made coding look easy?! No! IT WAS BECAUSE I WAS A GOD TO THEM.
 
And from a God, a PANTHEON. We built monuments to over-engineering! We crafted that of 7 weeks onboarding, that of immortal bugs, demonic hosts spawned by legion from the very loins of a fix. It took 2 years before a developer could BEGIN to feel confident they knew what they were doing. And by that time, they were one of US!
 
You think the team we laid off November '19 was fired because they were bad at their jobs? NO! It was because they worked themselves out of one. They didn't leave us a broken pipeline. They left an internal Wiki, a wealth of tools & example projects, and a completely transparent code base.
 
We couldn't have THAT, now could we? No, we couldn't. So we got rid of it. ALL OF IT. Poof. Gone. Just like that. Before anyone even knew a THING."
 
He leans forward, so close his psoriasis almost touches yours.  
With an intensity that borders on frightening, he whispers "You think they left us Game.dll? I fucking *MADE** Game.dll."*
 
The words hit hard like a freight train.
 

18

And without another word, he turns & leaves. You're left there, alone, coworkers milling about, with only one thought.
     
Were one to get a hobby, should it be cocaine?
 

In Conclusion

It's these kinds of situations that make me believe there are far more important considerations than a ruthless dedication to performance, even in the game industry as my real-world scenario so clearly demonstrates.
 
Like, records are cool & shit.
submitted by form_d_k to shittyprogramming [link] [comments]

My brother and I just released alpha of our open source declarative programming language (implemented in Haskell!) for writing modern web apps (i.e. React/Node/Prisma) with no boilerplate. We are still learning Haskell and would love to get your feedback / advice!

Web page: https://wasp-lang.dev Docs: https://wasp-lang.dev/docs Github repo: https://github.com/wasp-lang/wasp
We have been playing with Haskell for years now, but always on the side, and this is the first bigger project we are doing in Haskell (we thought Haskell would be a good fit for compiler), so we encountered interesting challenges and we are learning a lot as we are solving them.
We are mostly sticking to “Boring Haskell”, due to us still learning some of the more complex concepts, but also in order to enable less experienced Haskellers to potentially contribute to the codebase.
Some of the interesting Haskell-related challenges we encountered so far:
Some bigger Haskell-related things on our roadmap:
We are looking for alpha testers, contributors, feedback, so let us know if you would like to participate!
submitted by Martinsos to haskell [link] [comments]

Non binary?

Recently I checked our board and saw this arrival
Generic Name (20, non-binary) Chief complaint: Abdominal pain
Now I respect what any person identifies and I am going to call you whatever name or pronoun your prefer, but in your EMR I need to know what parts you have to properly take care of you. Lady parts and abd pain is different than male parts and abd pain. This person was reluctant to state they still had female organs. Which of course this meant we would have to do the normal female abd pain workup which included a pregnancy test prior to imaging because you cannot trust "I am not pregnant."
This was very difficult to navigate. I was sensitive to their preferences but feel as if the EMR need not have the option for non-binary as gender. Medically we need to know what you have right?
submitted by Yaneau to emergencymedicine [link] [comments]

I'm reading every Hugo, Nebula, Locus, and World Fantasy Award winner. Here's my reviews of the up to 1980 (Vol 4)

It is that time once more, folks.
Links to previous posts at the end, links to full length blog reviews are all in one comment.
Man Plus by Frederik Pohl
Where Late the Sweet Birds Sang by Kate Wilhelm
Doctor Rat by William Kotzwinkle
Gateway by Frederik Pohl
The Silmarillion by J. R. R. Tolkien
Our Lady of Darkness by Fritz Leiber
Dreamsnake by Vonda N. McIntyre
Gloriana, or The Unfulfill'd Queen by Michael Moorcock
The Fountains of Paradise by Arthur C. Clarke
The Riddle-Master Trilogy by Patricia A. McKillip
Watchtower by Elizabeth A. Lynn
Titan by John Varley
If you haven’t seen the others:
Any questions or comments? Fire away!
A truly massive thank you to u/gremdel for mailing me a bunch of books! People like you are what make this endeavor worth the effort.
I’ve been using this spreadsheet, as well as a couple others that kind Redditors have sent. So a huge thanks to u/velzerat and u/BaltSHOWPLACE
At the request of a number of you, I’ve written up extended reviews of everything and made a blog for them. I’ve included the links with the posts for individual books. I try to put up new reviews as fast as I read them. Take a look in the comments for that link!
The Bechdel Test is a simple question: do two named female characters converse about something other than a man. Whether or not a book passes is not a condemnation so much as an observation; it provides an easy binary marker. Seems like a good way to see how writing has evolved over the years. At the suggestion of some folks, I’m loosening it to non-male identified characters to better capture some of the ways that science fiction tackles sex and gender. For a better explanation of why it’s useful, check out this comment from u/Gemmabeta
submitted by RabidFoxz to books [link] [comments]

Modern Serialization and Star Trek: Re-imagining TNG to put Discovery and modern Trek in context

This is going to be one of those shower thought posts that exploded to be far larger than I originally hoped, so my apologies in advance.
It's no secret or unspoken thing that Star Trek: Discovery differs largely in terms of presentation from previous Trek series, and that is due in large part to it being a 14-episode, serialized series, versus the majority of Trek, which has been almost entirely episodic. DS9 sort of bucks this trend with major serialized arcs, and continuity between episodes (characters actually change!), as does Voyager. Enterprise, too, takes a bigger step towards serialization, as events from past episodes frequently shape those of later episodes, and characters change both in relationship and attitude over the series (to the extent that the writing allowed).
However, for Trek's 2017 return, DIS was brought to the screen in a radically different way-- instead of episodic seasons punctuated with serialized arcs and minor continuity threads sprinkled throughout, it was a tightly-woven story (insofar as it could be, given its original showrunner left midway through the development of the series) concentrated on one, continuing arc, following the trend of other prestige television shows that define the Golden Age of TV.
This is attributable to a few likely things: preference by the writers, the demands of CBS, and wanting to use the show to launch All Access, which necessarily demanded a "Game of Thrones-style" flagship. The smaller episode count, too, enables more budget per episode-- in 1988, an episode of TNG cost ~$1.3 million USD, which, with inflation, equaled about $2 million USD in 2016, when Discovery was being developed; Discovery's first season ran a reported $8.5 million per episode. Even at only 14 episodes versus TNG's first 24 episode season, DIS S1 cost more than double the amount to produce. This level of cost and detail means playing it safer, but also, means reusing props, prosthetics, and CGI assets to make sure that bang-for-your-buck is ensured. Thus, a series with a relatively consistent setting.
Season 1 of DIS tells a specific story, with distinct acts, a beginning, a middle, a climax, and a conclusion, and sets up plot points that are raised and resolved (along with others left dangling for future seasons). In terms of structure, it looks something like this:
  1. "The Vulcan Hello" (beginning)
  2. "Battle at the Binary Stars" (Act 1 concludes)
  3. "Context Is for Kings"
  4. "The Butcher's Knife Cares Not for the Lamb's Cry"
  5. "Choose Your Pain"
  6. "Lethe"
  7. "Magic to Make the Sanest Man Go Mad"
  8. "Si Vis Pacem, Para Bellum"
  9. "Into the Forest I Go" (middle) (Act 2 concludes)
  10. "Despite Yourself"
  11. "The Wolf Inside"
  12. "Vaulting Ambition"
  13. "What's Past is Prologue" (Act 3 concludes)
  14. "The War Without, The War Within"
  15. "Will You Take My Hand?" (Act 4 concludes, thematic climax)
And it follows a few core plot threads:
This is all a pretty large departure from previous Trek, where some character threads are sprinkled throughout the series, like Riker maturing as an officer, or Sisko growing into his role as the Emissary as well as a Captain. Some things are more contained, like Picard dealing with the trauma of his assimilation and being used to murder 15,000 people by fighting in the mud with his brother on their vineyard.
This new structure has been received with mixed results by the Trek community (though the consensus seems to be it's working, considering we're at three seasons with two more on the books and two spinoffs on the way), and I think a large part of that is that, while serialization lets the writers tell longer, more detailed, and more complex stories, episodic shows enable writers to tell more varied, unique, and "special" shows.
With DIS, we're not going to have a "Measure of a Man", unless the season is set up to support it. However, with the TNG model, we're not going to have characters change much over time, and the reset button is going to come into play at the end of every season (if not every episode...looking at you, Voyager).
This leads me to the original shower thought that prompted this post: while rewatching The Neutral Zone in TNG S1, it made me wonder what TNG would've looked like had it adopted a similar model, where, presumably, the Borg would have been central to the plot, as would Q. So, I present to you below, my model for TNG S1, were it made in 2020 in an episodic, DIS-style, and leave it there for your consideration as to the future of the franchise, and what possibilities may come from coming series like Strange New Worlds, which may see a come-back of the episodic style.
My presumption for this new S1 is that it would borrow elements from S2 and S3 of TNG, as it would, generally, have tighter writing (given far fewer hours of film).
TNG Re-Imagined
Season 1
And that's TNG S1! S2's theme would be more regular exploration with hints of Borg, and probably another plot or plot(s), and S3 would, of course, culminate in BoBW.
Now, I could be way off the mark, but given how Trek is written now, and what it was back then, that's how I'd see something playing out in 2020. Note, though, that even in this format, one finds places to put in some semi-episodic episodes, not unlike Discovery S3 thus far. Hopefully, that means we get the chance for some truly unique, almost-standalone moments in the coming years.
submitted by tyrannosaurus_r to startrek [link] [comments]

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